使用节点集群建立分布式PingPong
#examples/Pconfig.c1
include "config.path"
-- preload = "./examples/preload.lua" -- run preload.lua before every lua service run
-- 必须配置
thread = 8 -- 启用多少个工作线程
cpath = "./cservice/?.so" -- 用C编写的服务模块的位置
bootstrap = "snlua bootstrap" -- (固定)启动的第一个服务
-- bootstrap 配置项
start = "Pmain" -- 主服务入口
harbor = 0 -- (固定)不适应主从节点
-- lua 配置项(暂时固定)
lualoader = "./lualib/loader.lua"
luaservice = "./service/?.lua;".."./test/?.lua;".."./examples/?.lua;".."./test/?/init.lua"
lua_path = "./lualib/?.lua;".."./lualib/?/init.lua"
lua_cpath = "./luaclib/?.so"
-- 后台模式
-- deamon = "./skynet.pid"
-- logger = "./userlog"
-- 集群
node = "node1"
#examples/Pconfig.c2
...同Pconfig.c1...
-- 集群
node = "node2"
#examples/Pmain.lua
local skynet = require "skynet"
local cluster = require "skynet.cluster"
require "skynet.manager"
skynet.start(function()
cluster.reload({
node1 = "127.0.0.1:9101",
node2 = "127.0.0.1:9102"
})
local mynode = skynet.getenv("node")
if mynode == "node1" then
cluster.open("node1")
local ping1 = skynet.newservice("ping")
local ping2 = skynet.newservice("ping")
skynet.send(ping1, "lua", "start", "node2", "pong", 1)
skynet.send(ping2, "lua", "start", "node2", "pong", 101)
elseif mynode == "node2" then
cluster.open("node2")
local ping3 = skynet.newservice("ping")
skynet.name("pong", ping3)
end
end)
#examples/ping.lua
local skynet = require "skynet"
local cluster = require "skynet.cluster"
local mynode = skynet.getenv("node")
local CMD = {}
skynet.start(function()
skynet.dispatch("lua", function(session, source, cmd, ...)
local f = assert(CMD[cmd])
f(source, ...)
end)
end)
function CMD.start(source, target_node, target, count)
cluster.send(target_node, target, "ping", mynode, skynet.self(), count)
end
function CMD.ping(source, source_node, source_srv, count)
local id = skynet.self()
skynet.error("["..id.."] recv ping count="..count)
skynet.sleep(100)
cluster.send(source_node, source_srv, "ping", mynode, skynet.self(), count + 1)
end